My BLOG on DIY, Hacking and notes

This includes mostly useful information for myself and my BLOG about various free time projects. Which are currently mostly hardware and electronics hacks .

Besides this I'm fully occupied with programming the final parts of MPL, extending my software generation tools such as the precompiler. And finishing my PhD thesis text which is about Creating the integrated programming environment Multi Precision Lab using source code generation tools.

First time visitors, people with comments or questions are welcome to sign my guestbook . Some of my projects in my blog hit the masses like www.hackaday.com featuring binary clock and makezine featuring my Wii-remote hack resulting in 10000 new visitors on the day they appeared in my blog. Cya and have a nice day .

Blog archive

Written by Walter on 06/09/2016 22:37:47.

This blog is archived and contains some nice hacks & projects I've done in the past. Currently my life is too busy to keep a blog up to date.
My lovely son Noah Amadeus Schreppers was born on 04/11/2014




and now takes up most of my spare time which is great!
Hopefully he'll also be soldering and hacking soon


Arkapong for android alpha 2

Written by Walter on 14/10/2013 17:35:29.

Ok added more sound effects and most notably some cool fireworks.
It's like the old version but better in the sense that top player fireworks rain on him when he breaks blocks and bottom paddle gets fireworks if he hits them. Anyway it fills the screen nicely and makes it look cool .

Here's a little preview showing the cpu-vs-cpu mode (or autoplay mainly used for testing):



Once released there is a 1 player. 2 player battle and network 2 player battle that can be chosen. Also loads of specials which will use the fysics engine to add gravity to the playing balls etc.


ArkaPong for android the legend has just begun

Written by Walter on 11/10/2013 15:13:00.

Allright yesterday got my first android game running.
It's going to be a rewrite of the arkapong game we made in the 90's targeted at android's first, then iphone's and ipads.

Now that I started this, I'm having so much fun doing it hope my next contract involves android development again. Android sdk is a breeze if you've got a long java background like me. It's also so similar to writing regular java apps or writing c++ qt apps that's it's a breeze. By using the canvas class this game should work on androids 2.3.x -> 4.x. OpenGL might give some more features and hardware accelleration but it would not work for all the older androids as most of the earlier models don't support the 2d accelerated features I need.



Together on the team is Jasper Nuyens from linux belgium who convinced me at Ohm 2013 to just go for it as he's capable of doing the PR work and also he just went ahead and ordered arkapong.com and found some sample pong demo with sources to start from (it was way buggy but it had a lot of features to give us a head start like playing sounds and whatnot).

Here is a small demo of the alpha version after 3 days of develoment:



So that's pretty smooth (actually the video is less smooth than the real thing here ). Next up will be more animations and specials.

The smartphone market and stores are booming business, let's hope we can make this a winner!